Today's public transport companies can meet the requirements for passenger information and in-vehicle information processing efficiently and over the long term.
Character customization is a great asset for games today, especially for multiplayer online games. Players love customizing their characters and give them a unique look and tailor things to their liking. We recently explored a few methods for real time texture painting for our kids' game, DrawFish. The game allows kids to paint a fish to their liking and play with it as it swims and jumps in the pond.
In this project, we evolved the traditional display totems to make them smarter and give them context by displaying dynamic information depending on their location.
iBeacon proximity technology is an exciting tool already being used by retailers and developers to build location-aware apps to improve user experience and much more. Although, most of the discussion about beacons is focused on providing more contextual information for mobile applications, beacons are not limited to just mobile devices and can be great to provide context to other devices like digital signage players.
Unity 5.0 introduced WebGL support for games built with Unity. Let's see how we can use Web Sockets with Unity to build a WebGL Pong Game that can be controlled by mobile phones acting as gamepads.